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Animar, Soul of Elements
Legendary Creature — Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
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Intet, the Dreamer
Legendary Creature — Dragon
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{u}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
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Maelstrom Wanderer
Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
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Omnath, Locus of the Roil
Legendary Creature — Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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Riku of Two Reflections
Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {u}{r}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {g}{u}. If you do, create a token that's a copy of that creature.
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Surrak Dragonclaw
Legendary Creature — Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
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6 results.